Goal
Understand Metal Share and Energy Share sliders (0–100%) so your team moves resources to the player who needs them most — without confusion or friction.
What share does
- Each ally has separate share sliders for metal and energy.
- Higher share sent to that ally means more of your overflow goes to them when you hit storage cap or share rules apply.
- Share is a team tool, not griefing — communicate before changing others' plans.
Funneling (legal team play)
Funnel means deliberately sending overflow to one player:
- Eco player runs high mex and sets share to the carry player.
- Carry player keeps share lower to eco if they need to feed front units.
- Adjust when someone stalls on energy for air or metal for labs.
“Taking” resources — what is actually happening
Players sometimes describe high share intake or reclaiming wrecks on team maps as “taxing” allies. In BAR:
- Share only moves overflow according to slider settings — read the in-game tooltip for your mode.
- Reclaiming team wrecks is map-dependent; agree with allies in pub teams.
- Do not use share changes to intentionally grief — report actual harassment separately.
Sportsmanship: Ask in team chat before large share changes. Pub teams run smoother with one sentence: “I’ll funnel metal to air, okay?”
When to funnel
- One player has the best front position for a win condition (air, riot, t2 rush).
- Eco player hits mex cap and has nothing to spend on but labs.
- Energy-heavy wind maps where one player needs less e and can share.
Planner link
Model your personal opener in the Build Planner, then discuss who builds which lab — share math is about timing, not raw unit stats.