Goal
Reach a coastal or amphib-friendly area where air transport is slow or obvious, using sea mobility instead.
When it works
- Maps with long shorelines, islands, or amphib paths behind the front.
- Enemy invested in land air but weak on sea vision.
- Your team already has or can afford a ship lab or early amphib option.
Basic steps
- Secure basic land eco, then transition to sea production (ship lab / amphib fab).
- Move commander with transport ship or amphibious units along the coast out of radar.
- Pick a landing with metal and space for a yard — check yardmap on the Units page before trying exotic spots.
- Drop mex, then pressure enemy coastal eco or rotate into a proxy lab.
Common failures
- Landing on a cliff or invalid build tile — scout with a cheap amphib or radar plane first.
- Torpedo frigates or coastal defences kill the transport — path around or clear with allies.
- Commander arrives with no metal income planned — bring eco or have allies share.
Disclaimer: Sea drops depend heavily on map geometry. What works on Archipelago may fail on a pure land map.
Team play
Coordinate with front players to not reveal the sea route. A naval feint on the other coast can pull defences away from your real landing.