Goal
Use an air transport to land your commander in an undefended area, then immediately start a metal extractor or bot lab before the opponent reacts.
When it works
- Enemy has weak or no air coverage on the drop side.
- Map has a blind pocket, cliff edge, or long radar gap behind the front.
- Your team can stall the front while you eco the proxy.
Basic steps
- Finish a minimal opener (mex + solar) and build an air lab.
- Make a transport and load the commander.
- Fly along the map edge or through a radar gap.
- Land on flat ground with metal nearby.
- Start mex first unless you already have metal income — then lab for pressure.
Common failures
- Transport flies over active AA or fighters — scout first.
- Landing spot has no metal and no build space.
- Commander stands idle after landing — have a build queue ready.
Risk: If the transport dies, you lose the commander. This is a high-risk play. Practice the flight path in unranked games first.
Team coordination
Tell allies when you drop so they do not push and reveal your pocket. A dedicated air player can distract or escort while you land.